--macro setCursor if rollOver(10) then cursor 151 eraseCastCursor(15, 16) else if rollOver(11) then cursor 148 eraseCastCursor(15, 16) else if rollOver(12) then cursor 149 eraseCastCursor(15, 16) else if rollOver(13) then cursor 150 eraseCastCursor(15, 16) else if rollOver(14) then placeCastCursor(16, "goExit") eraseCastCursor(15, 15) else cursor 128 eraseCastCursor(15, 16) end ifmacro setCursor2 if rollOver(10) then cursor 151 eraseCastCursor(15, 16) else if rollOver(11) then cursor 156 eraseCastCursor(15, 16) else if rollOver(12) then cursor 155 eraseCastCursor(15, 16) else if rollOver(13) then cursor 150 eraseCastCursor(15, 16) else if rollOver(14) then placeCastCursor(16, "goExit") eraseCastCursor(15, 15) else cursor 128 eraseCastCursor(15, 16) end ifmacro placeCastCursor spNum, cursorName cursor 200 put the mouseH into cursorH put the mouseV into cursorV puppetSprite spNum, TRUE set the type of sprite spNum = 1 set the ink of sprite spNum = 0 if mouseDown() then set the castNum of sprite spNum = the number of cast (cursorName & "Down") else set the castNum of sprite spNum = the number of cast cursorName end if set the locH of sprite spNum = cursorH set the locV of sprite spNum = cursorV updateStagemacro eraseCastCursor spNum1, spNum2 puppetSprite spNum1, FALSE puppetSprite spNum2, FALSEmacro eraseCastAll repeat with n = 1 to 24 puppetSprite n, FALSE end repeat
Script Channel Commands
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setCursorgo to the frameinitcursor 128go to the framecursor 200put "Jorou,goumon,Syokei" into destinationpreLoad "EtoC", "EtoC2"play donecursor 200put "GtoC,G_doorOpen,GtoC" into destinationpreLoad "Goumon", "demo"go to "G_doorOpen"setCursor2go to the framecursor 200put "G_doorClose,movieGoumon,G_doorClose" into destinationgo to movie "MUCHI"if rollOver(11) or rollOver(12) or rollOver(13) then cursor 128else cursor 132end ifput TRUE into tatefudaFraggo to the framego to the framepuppetTransition 23play done
vwci
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1025: □ツツェ.1 f00001
1026: □ツツェ.1 f00002
1027: □ツツェ.1 f00003
1028: □ツツェ.1 f00004
1029: □ツツェ.1 f00005
1030: □ツツェ.1 f00006
1031: on mouseUp goButtonend mouseUp□Forward
1032: on mouseUp goButtonend mouseUp□Left
1033: on mouseUp goButtonend mouseUp□Right
1034: on mouseUp play "tatefuda"end mouseUp□Tatefuda
1035: on mouseUp goButtonend mouseUp□exit
1036: on mouseUp puppetTransition 23 put FALSE into tatefudaFrag play doneend mouseUp□return